

Step 12: Connect the edges and create a bridge, as shown in the screenshot. Step 11: Delete the polygon as shown in the screenshot. Step 10: To create windows, select the polygon as shown in the screenshot and INSET the same.

Step 9: Select the side edges and connect them and remove the outer polygon, to create a door, as shown in the screenshot. Step 8: Select the edges as shown in the screenshot and click on CONNECT, to make a bridge between the two. Step 7: Select the four polygons as shown in the screenshot and extrude them downwards. Step 6: Next, right-click and select EXTRUDE and push the box downwards as shown in the screenshot. Step 4: Click on the polygon from the EDITABLE POLY MENU and select the topmost polygon of the box. Step 3: As soon as the box gets converted to editable poly, click on the MODIFY TAB to see the setting of the Box. Step 2: Right-click on the box and click CONVERT TO > EDITABLE POLY. Step 1: Create a Box as shown in the screenshot. The most famous and important renderer is the V-Ray which helps in rendering scenes without any error.Ĭreating 3D Exterior Architecture in 3D Max While there are other renders available as the extra Plugin with the program. 3D Max has a default rendering method called the Scan line rendering.Finally, we use the Renderer to render our scene and show the outputs. When we are finished with the creating part, we move to add the materials to the project and then provide Lightning to the scene. While creating exterior and interior architecture, we use these primitives and then convert them into suitable Polygon, Mesh, Patch or NURBS Surfaces to edit and create different shapes and designs from them.In addition to this, we also have the extended primitives that are an extension to the standard primitives. We have standard primitives to create simple shapes and objects, and they can further be edited by converting them to Editable Polygons and surfaces.Since 3D Max is wholly a 3D program, it supports different tools and functions for the same.

The program has four viewports, namely: Left, Front, Top, and Perspective.
